Guild Wars 2 Beta Weekend #1
|Writer Overdose at 2012-05-12 at 9:09 PM||1|
Hello, I had a chance to play in the Guild Wars 2 first Beta Weekend, and decided to write about it because of the announcement that a server stress test will be running on Monday 14th May from 6PM till 1am GMT.
The Guild Wars 2 Beta Weekend went live on 27th April at 12 PDT (8PM GMT) till the 29th April at 11:59PDT (8AM GMT) I was excited for Guild Wars 2 as I was a long time Guild Wars Prophecies/Factions/Nightfall player. I didn't do the competitive GvG (Guild vs Guild) or PvP (Player vs Player) because I thought I was never good enough. I did however invest a lot of time in AB (or Alliance Battles) which was a 12 vs 12 battleground of Kurzick vs Luxon since I can hide well in a large team and make it look like I didn't do terrible. But enough of that, lets talk about the Guild Wars 2's first Beta Weekend!
So, I had the opportunity to play in the first Guild Wars 2 Beta Weekend through pre-purchasing the game. It also comes with other extras, like a 3 day head start on the game, access to all other Beta events and a small item that buffs all my stats.
I had intended to play Guild Wars 2 Beta with a friend who actually made me pre-purchase the game for the beta, we'll refer to him as Pete for this Article. Pete decided on the Engineer profession because of a long time love of Team Fortress 2 Engineer class and turrets. I had been stuck between playing 3/4 professions as I wanted to try and level as much as I could in this single weekend. I opted for the Thief after watching the release videos once more and thinking the mechanics were brilliant. I was right.
Day 1 - The Beta was released at 8PM GMT which makes achieving a high amount of play-time in one weekend difficult since I wanted to be up early the next day for more game-play. However, me and Pete didn't foresee that 400,000 players logging into the servers at the same time was ever going to happen. It did. We did somehow start the Beta 10 minutes early and create our characters, bonus! It then froze after the opening cinematic, understandable. After reconnecting a good hour later I managed to play as my Human Thief for a about an hour, getting to level 2 before lag struck my PC, characters froze in position and some people continuously walked into walls. I decided to log out to try and reset this, worst decision ever. I thought that the log-in problems would have been sorted out after an hour, I was wrong though. I then spent the next hour looking at the very simplistic yet well designed log-in screen trying to log-in. Then suddenly, success! I had finally logged fully into the game and was back to feeding cattle. Sadly this lasted 10 minutes before I lost connection to the server (I think this was due to my terrible internet) I spent another hour looking at the log-in screen and getting into the character selection screen before it then crashed and thrown me back to the log-in screen. At this point I had given up and announced to Pete who was now another 4 levels ahead of me (Although I logged in first and kindly waited for him) that this was getting ridiculous and I had decided to head off.
Of the game-play I experienced it was amazing, the lag and FPS issues I could deal with, the constant log-in errors were a little annoying. They were 100% understandable due to the amount of log-ins at once. Time for Day 2 of the Beta.
Day 2 - I woke very early to continue with my level 2 Human Thief. I managed to gain an extra 6 levels in this day. The log-in was how it should be, straight into character selection and then straight into the game, perfect. The one thing I'd like them to change is that finding friends is near impossible. There are servers, but each server will then have a district. Me and Pete teamed with each other once throughout the whole Beta up to this point, but the game was still amazing. I also had a chance to experience World vs World (WvW) which is 3 servers battling it out against each other, this I enjoyed a lot. I did feel a little useless when it came to defending our towers and keeps because I had no ranged weapons at this point (Apart from throwing a dazing knife at my opponent) and I stood on top of our wall throwing this knife during the whole duration of the attacks. Back to the story, the difficulty curve in Guild Wars 2 does also spiral out of control at some points and died 5+ times against a boss that I had to solo. This was in a story instance, something that works well with the game. It basically removes you from all the other gamers on the server and allows you to play through the story, you can party with a friend in order to complete these instances if you wanted to. With the boss still alive I had to leave Guild Wars 2 due to other commitments and would continue the following day.
Day 3 - Day 3 rolled round and I continued to level and running through some Dynamic Events and acquiring new armour and weapons to defeat the boss that stood in my way. I acquired two pistols and leveled the abilities so I had a full skill bar for ranged attacks. I then went back to the boss and defeated it first time with dual pistols and some amazing kiting skills. I was so happy. Later I finished the Beta playing some World vs World with Pete, as you gain levels and have tons of fun. We taken a few towers down and claimed some supply depots for ourselves and called it a night. That was the end of the Beta, I left the Beta with a level 11 Human Thief with several weapon sets equipped (Sword & Dagger, Dagger & Pistol and Pistol & Pistol) Before logging off completely I decided to claim my free 2000 jewels and got some in-game money and some miniatures with them and I'm glad I did. Throughout the weekend my character also required a small short range teleport and lifestyle on every attack that made him slightly imbalanced especially when facing towers in World vs World with the unload ability on my pistols (Spamming 10+ bullets at the door and gaining 150 life back per hit) It was something of pure beauty.
With the Beta over the next day I went round the forums and left appropriate feedback on my opinion of the game, gave constructive criticism of my play time and what I thought of the new systems.
I had a small complaint about not being able to find Pete (He had to district hop several times to find me) other than that I couldn't complain about anything, the game was something I had wanted from any online game (Especially an MMO) it was fun, and something I could happily play for hours on end and never run out of stuff to do. Sadly the first Beta was CPU insensitive meaning the graphics performance channeled off my CPU rather than my graphics card, it didn't bother me that much but I wanted to experience it at full graphics with the help of my GTX 580, they did mention it would only be for a Beta or two, Nothing to worry about then. Making into account it's still a beta and in a test phase, it is amazing and well worth the money.
I can't wait to experience the Stress test on Monday, although it's only 7 hours and will run from 6PM to 1am GMT it'll be worth it. Me and Pete will be there ready to face the server crashes and large amounts of players pouring online at once, I can't wait.
I will be posting updates throughout Monday (hopefully) on my game-play throughout the Stress test on my Twitter here
COMMENT FROM hankkk on 2012-12-05 at 7:05 AM
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